Work place: Laboratoire : Didactique, d’Innovation Pédagogique et Curriculaire, Faculté des Sciences Dhar EL Mahraz – Université Sidi Mohammed Ben Abdellah, Fès Maroc.
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Research Interests: Mathematics of Computing, Mathematics
Biography
Tariq Bouzid received his Bachelor of Mathematics’ Sciences and Applications (MSA) from Hassan II university, Faculty of Sciences in Casablanca, and Master degree on Mathematics Education and Technologies (MET) from Abdelmalek Essaadi University, Ecole Normale Superieure of Tetouan, Morocco. He is currently an innovative mathematics high school teacher and instructional designer. His research in education focuses on ICT integration in education, serious-games, DGBL, mathematics and STEM education.
By Tariq Bouzid Fatiha Kaddari Hassane Darhmaoui El Ghazi Bouzid
DOI: https://doi.org/10.5815/ijmecs.2021.05.01, Pub. Date: 8 Oct. 2021
There is a growing interest in integrating active learning and computer-based approaches in the teaching and learning of mathematics in elementary schools. In this study, we introduce Digital Game-Based Learning (DGBL) of Mathematics targeting students in the 5th and 6th grades following a design-to-implementation strategy. We first developed an edutainment Mathematics game and then tested it with 196 pupils from 9 public elementary schools in Morocco. The rationale of the study is to probe the effect of DGBL in lessening pupils’ mathematical anxiety and improving classroom experience.
Students in our study were more engaged and less anxious towards learning Mathematics. Our designed pedagogical edutainment game made students more comfortable when dealing with numerical arithmetic assignments. The study suggests that edutainment games lead to positive individual attitudes towards mathematics and to a better math classroom experience, thus more effective teaching and learning of mathematics.
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