Work place: STMIK Widya Cipta Dharma, Samarinda, 75123, Indonesia
E-mail: seftywicid@gmail.com
Website:
Research Interests: Computer Science & Information Technology, Information Systems, Information Storage Systems, Multimedia Information System
Biography
Sefty Wijayanti, S.Kom.M.Kom, was born in Samarinda on September 18, 1984. Continuing Bachelor Studies at Widya Cipta Dharma College of Information Managements (STMIK) Samarinda, Information System Study Program graduated (2010). Masters studies at Benarif Indonesia College of Information Technology (Eresha), Jakarta, Informatics Engineering graduated Study Program (2015). Thesis: Application of K-Means and Fuzzy C-Means Clustering Methods for Group Analysis of Student Graduates (Case Study at STMIK Widya Cipta Dharma). Lecturer at Widya Cipta Dharma College of Information Managements (STMIK) Widya Cipta Dharma Samarinda, East Kalimantan Province. Since 2005 until 2019, and has now passed away in carrying out his research process. This Paper is her last works.
By Reza Andrea Sefty Wijayanti Nursobah
DOI: https://doi.org/10.5815/ijieeb.2021.04.05, Pub. Date: 8 Aug. 2021
Game is one of the big industries today and can be an alternative entertainment and fun for children and adults. Game can be used as an interactive and interesting learning media. One of the platform game development methods is the Finite State Machine (FSM). This method is used to adjust the behavior of the NPC (Non-Player Character) to guide the player through the game. This study developed an Android-based "Jungle Adventure" game with interesting gameplay to make the learning process very enjoyable so that the player is expected to be able to play while learning. Combination NPC with FSM will make that responses under certain conditions, and NPC will accompany player like a friend survival.
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