Work place: University of Colombo School of Computing, Colombo 07, 00700, Sri Lanka
E-mail: dsr@ucsc.cmb.ac.lk
Website:
Research Interests: Computer systems and computational processes, Computer Vision, Computer Graphics and Visualization, Data Structures and Algorithms
Biography
Damitha Sandaruwan received his BSc in Physical Science from the University of Colombo, Sri Lanka, PhD in Computer Science from University of Colombo School of Computing (2015). Media Coordinator of the Advanced Digital Media Technology Centre (ADMTC) UCSC (2008-2014). Co-investigator of the Modelling and Simulation Research Group, UCSC, Sri Lanka. He is currently a Senior Lecturer Gr. II, at the UCSC, Sri Lanka. His Research Interests are Real-time Simulation, Modelling and Simulation, Computer Graphic and Vision.
By Hiranthi Tennakoon Charitha Paranamana Maheshya Weerasinghe Damitha Sandaruwan Kalpani Mahindaratne
DOI: https://doi.org/10.5815/ijitcs.2018.03.04, Pub. Date: 8 Mar. 2018
Muscles in a human body consists of a pair. Musculoskeletal imbalances caused by repetitive usage of one part of the muscle in this pair and incorrect posture a human body takes on regular basis lead to severe injuries in terms of neuro musculoskeletal problems, hamstring strains, lower back tightness, repetitive stress injuries, altered movement patterns, postural dysfunctions, trapped nerves and etc. and both neurological and physical performances are severely affected when time progresses. In clinical domain, muscle imbalances are determined by gait and posture analysis, Movement analysis, Joint range of motion analysis and muscle length analysis which require expertise knowledge and experience. X-Rays and CT scans in the medical domain also require domain experts to interpret the results of a checkup. Kinect is a motion capturing device which is able to track human skeleton, its joints and body movements within its sensory range. The purpose of this research is to provide a mechanism to identify muscle imbalances based on gait analysis tracked via Kinect motion capture device by differentiate the deviation of healthy person’s gait patterns. Primarily, the outcome of this study will be a self-identification method of human skeletal imbalance.
[...] Read more.By Hashini Gunatilake Dulaji Hidellaarachchi Sandra Perera Damitha Sandaruwan Maheshya Weerasinghe
DOI: https://doi.org/10.5815/ijitcs.2018.02.06, Pub. Date: 8 Feb. 2018
In this paper, we describe various technologies that are being used in virtual garment fitting and simulation. There, we have focused on the usage of anthropometry in the clothing industry and avatar generation of virtual garment fitting. Most commonly used technologies for avatar generation in virtual environment have been discussed in this paper such as generic body model method and laser scanning technologies. Moreover, this paper includes the usage of real-time tracking technologies used in virtual garment fitting like markers and depth cameras. Apart from these, virtual clothing methods such as geometrical, physical and hybrid-based models were also discussed in this paper. As ease allowance has a major impact on virtual cloth fitting, it is also considered in this paper relating to similar research studies. As the final stage, our proposed design has been explained including the steps of the experiment that has been conducted to generate a two-dimensional model of the garment item. Within this paper, all the above-mentioned areas were described thoroughly while stating the existing gap of the virtual garment fitting in online marketplaces and our proposed solution to bridge that gap.
[...] Read more.By Sandaruwan Gunasinghe GKA Dias Damitha Sandaruwan Maheshya Weerasinghe
DOI: https://doi.org/10.5815/ijitcs.2017.03.03, Pub. Date: 8 Mar. 2017
Computer simulations are used in many disciplines as a methodology of mimicking behaviors of a physical system or a process. In our study we have developed a real-time six degree- of-freedom (6DOF), computational model that can replicate the dynamics of a ram-air parachute system which is the design of parachute that is widely used by the militaries worldwide for parachute jumps. The proposed model is expected to be adapted in to a real-time visual simulator which would be used to train parachute jumpers. A statistical evaluation of the proposed model is done using a dataset taken from NASA ram-air parachute wind tunnel test.
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