Developing a Mathematics Lesson Plan based on Visual Learning Technology

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Author(s)

Jamal Raiyn 1,*

1. Computer Science Department, Al Qasemi Academic College, Baqa El Gharbia, Israel

* Corresponding author.

DOI: https://doi.org/10.5815/ijeme.2016.04.01

Received: 24 Mar. 2016 / Revised: 30 Apr. 2016 / Accepted: 26 May 2016 / Published: 8 Jul. 2016

Index Terms

Visual learning tools, MIT App Inventor, Kodu Game Lab

Abstract

Various researchers have highlighted the importance of the introduction of visual learning in mathematics. Visual representation in mathematics is important for teachers and for pupils in their teaching and learning of mathematics, respectively. Various visual learning platforms are used in mathematics. This research concentrates on 2-D and 3-D visual learning technologies such as MIT App Inventor and Kudo Game Lab for elementary school.

Cite This Paper

Jamal Raiyn,"Developing a Mathematics Lesson Plan based on Visual Learning Technology", International Journal of Education and Management Engineering(IJEME), Vol.6, No.4, pp.1-9, 2016. DOI: 10.5815/ijeme.2016.04.01

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