IJMECS Vol. 15, No. 4, 8 Aug. 2023
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Model, Extended Reality, Accessibility, Gamification, Immersive educational environment
A group of researchers and developers from Colombia and Mexico have recognised that the development of state-of-the-art Extended Reality software, a key technology for the Metaverse, has great potential to improve teaching-learning processes in educational institutions. However, the development process does not take into account accessibility, universal design and inclusion, especially for the deaf student community. An extended reality model is proposed for the creation of this type of software as a tool to support access to knowledge, based on information gathering, requirements analysis, user-centred design and video game programming, including the ludic and didactic. The aim is to minimise the barriers that limit the learning of programming logic by students with hearing disabilities through the use of new technologies, creating spaces in virtual worlds that are understandable, usable and practical in conditions of safety, comfort and as much autonomy as possible. To validate the model, a mixed reality software prototype was designed and programmed to train students in programming logic, both deaf and hearing. User and heuristic tests were carried out, showing how immersion can improve knowledge acquisition processes and develop skills in higher education students.
Martha Segura, Ramiro Osorio, Adriana Zavala, "Extended Reality Model for Accessibility in Learning for Deaf and Hearing Students (Programming Logic Case)", International Journal of Modern Education and Computer Science(IJMECS), Vol.15, No.4, pp. 1-17, 2023. DOI:10.5815/ijmecs.2023.04.01
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