Hackathon for Learning Digital Theology in Computer Science

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Author(s)

Emmanuel Awuni Kolog 1,* Erkki Sutinen 2 Eeva Nygren 1

1. University of Eastern Finland/School of Computing, Joensuu, FI-80101, Finland

2. University of Turku/Dept. of Information Technology, Turku, FI-20014, Finland

* Corresponding author.

DOI: https://doi.org/10.5815/ijmecs.2016.06.01

Received: 10 Mar. 2016 / Revised: 6 Apr. 2016 / Accepted: 1 May 2016 / Published: 8 Jun. 2016

Index Terms

Hackathon, Digital Theology, Computer Science Education, Trans-disciplinary Education

Abstract

Hackathon is an event where programmers and subject field specialists collaborate intensively in teams with the ultimate aim to create and design fresh ICT (information and communication technology) based solutions to a given task in a limited time. In this study, we analyzed students‟ perceptions and experience in a hackathon where they were to design a concept for an application aimed at people that are preparing for their own death. The hackathon was part of a Digital Theology (DT) course at the university for Computer Science (CS) students. 12 participated students were divided into three groups, where an assignment was presented to the groups to brainstorm and create a mock-up artefact suitable to tackle the challenge (assignment). By collecting data through questionnaires and interviewing the participants, we applied descriptive statistics rather than exploring into inferential statistics to analyze the data due to the limited number of students. In the end, the results show that the use of hackathon helped in achieving the learning goals of DT.The students expressed their satisfaction in the fact that it provided them with motivation to learn through practice. Also, students agreed that the event helped them to think collaboratively for a refined ideas. The overwhelming satisfaction expressed by the students goes to confirm that hackathon brings out the best creative skills from people through problem-solving.

Cite This Paper

Emmanuel Awuni Kolog, Erkki Sutinen, Eeva Nygren, "Hackathon for Learning Digital Theology in Computer Science", International Journal of Modern Education and Computer Science(IJMECS), Vol.8, No.6, pp.1-12, 2016. DOI:10.5815/ijmecs.2016.06.01

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