Easy and Deep Media

Full Text (PDF, 1306KB), PP.1-8

Views: 0 Downloads: 0

Author(s)

Chun-Ko Hsieh 1,2,* Quo-ping Lin 2 Yen-ju Lin 2 Chiung-yi Huang 2 Chung-yi Chang 2 Yi-ping Hung 1

1. Graduate Institute of Networking and Multimedia, National Taiwan University

2. National Palace Museum Taipei, Taiwan, R.O.C

* Corresponding author.

DOI: https://doi.org/10.5815/ijmecs.2010.02.01

Received: 14 Sep. 2010 / Revised: 15 Oct. 2010 / Accepted: 2 Nov. 2010 / Published: 8 Dec. 2010

Index Terms

Mao-kung Ting, museum, Chinese characters, computer graphics, animation, immersive, cultural heritage

Abstract

This project intends to develop an effective educational media that is not only rich in cultural content but also feasible in the museum setting. We want to introduce the Mao-Kung Ting, one of the most valuable collections of the National Palace Museum, to the public in two key aspects—its aesthetic beauty as an antique bronze cauldron, and its historical significance of carrying the longest bronze inscriptions ever discovered among unearthed bronze in China, which has made it plays an important role in the evolution of Chinese characters.  Our mission is to develop an interactive installation that could help the audiences to understand this critical cultural heritage with ease. The major techniques that have been employed to facilitate this process include intuitive interactive interface, computer graphics animation, as well as an immersive environment with audio and video. Finally, two case studies were presented to show how the use of multimedia technology is helping to enhance visitors’ experience while the key challenges of the contemporary curatorial tasks are being discussed.

Cite This Paper

Chun-Ko Hsieh, Quo-ping Lin, Yen-ju Lin, Chiung-yi Huang, Chung-yi Chang, Yi-ping Hung,"Easy and Deep Media ", International Journal of Modern Education and Computer Science(IJMECS), vol.2, no.2, pp.1-8, 2010. DOI:10.5815/ijmecs.2010.02.01

Reference

[1]Chun-Ko Hsieh et al., “Turning Rust Into Gold: An Ancient Artifact As An Interactive Artwork,” the Workshop on Interactive Multimedia Installation and Digital Art, Singapore, July 2010.
[2]Chun-Ko Hsieh et al., “Easy and Deep Media in Cultural Heritage field: The Development of Mau-Kung Ting Educational Media for National Palace Museum,” 3rd International Workshop of Educational technology and Computer Science, March 12-13, 2011.
[3]Jiaping Wang et al., “Appearance Manifolds for Modeling Time-Variant Appearance of Materials,” ACM Transaction on Graphics, Vol. 25, No. 3, 2006.
[4]Meng-Chieh Yu et al., “Multimedia Feedback for Improving Breathing Habit,” 1st IEEE International Conference on Ubi-media Computing, Lanzhou University, China, July 15-16 , 2008.
[5]Hoyer, D. et al., “Nonlinear analysis of heart rate and respiratory dynamics,” IEEE Eng Med Biol Mag., 1997.
[6]Igor Y. Immoreev, “Practical Application of Ultra-WideBand Radars,” Ultrawideband and Ultrashort Impulse Signals, Sevastopol, Ukraine, September 18-22, 2006.
[7]Chun-Ko Hsieh et al., “Transformational Breathing between Present and Past: Virtual Exhibition System of the Mao-Kung Ting,” MMM 2010, Jan 6-8, 2010.
[8]Digital Archives of Oracle Bones Rubbing, http://ndweb.iis.sinica.edu.tw/rub_public/System/Bone/home2.htm
[9]Museum Definition, http://icom.museum/who-we-are/the-vision/museum-definition.html , 2007.
[10]NPM LOHAS, http://www.npm.gov.tw/exh99/npm_lohas/page_en01.html, 2011.
[11]New Tang Dynasty Asia Pacific Television, http://ap.ntdtv.com/b5/20101004/video/35398.html, Oct 4, 2010.
[12]The Central News Agency, http://www.cna.com.tw/ShowNews/WebNews_Detail.aspx?Type=ImageStory&ID=201010010001, Oct. 1, 2010.